

Doing so involves helping as many or as few people as you see fit. Cruising across a striking desert aboard your land speeder-esque glider, you’ll visit towering landmarks and isolated villages to collect masks signifying your destiny. As the titular Sable, you embark on a ritualistic journey to find your purpose in life. You don’t see many open-world indie games, but Sable offers a refreshingly minimalist, non-violent approach to roaming an expansive landscape. Death Stranding is an acquired taste but, its sparse landscape and freeform approach to exploring have an undeniable appeal. Things get better once you’re able to create highways, zipline networks, and other infrastructure that both you and thousands of strangers can utilize, thanks to the game’s online network. On the other, hiking for miles on end is peaceful and oddly satisfying. On the one hand, it’s tedious and sometimes infuriating. The game becomes a thoughtful – and literal – balancing act of traversing rocky terrain and climbing mountains while avoiding toppling over and damaging your cargo. Doing so involves a strategic game of stacking cargo based on weight and equipping tools like strength-increasing leg braces.

As Sam Porter, you’re a post-apocalyptic delivery person that connects distant settlements by bringing them goods. Most agree that the game’s strongest aspect is simply walking around and delivering packages. Let’s forget Death’s Stranding’s confusing narrative, goofy dialogue, and subpar combat for a moment. Its legacy has been cemented thanks to a growing number of titles borrowing from its playbook, such as Genshin Impact and Immortals Fenyx Rising. Breath of the Wild rocks for promoting improvisation and creativity more than anything. It boasts hundreds of shrines with concise, entertaining puzzles and numerous mysteries, be they majestic dragons or an island that’s more than meets the eye. Hyrule also operates on realistic physics and principles for players to experiment with (i.e., all metal objects conduct electricity). Link can climb any surface, meaning that, provided you have the stamina, you can reach the summit of any mountain and concoct numerous paths to your destination.

Do you complete the four primary dungeons? Seek out the Master Sword? Build up your hearts? The beauty of it all: there’s no wrong answer. In BOTW, one player’s approach to slaying Ganon can be totally different from another’s. Even the largest games force you to adhere to the path of a main linear narrative. Since you can do that right away, everything else is optional. It only has one mandatory mission: destroy Ganon. Instead of littering Hyrule with icons telling you where to go, it allows players to forge their own paths. What makes Breath of the Wild magical is that it unclutters years of triple-A open-world design.
